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PPSH-41

This is rework of my old PPSh-41 model. Done it from scratch, cuz whole geometry, proportions were off, so it was way easier build new one than to fix existing one. So firstly I gathered couple of dozens refs, than started making low poly version, later high poly version was made of it, baking was done in Substance painter. Rendered in Marmoset toolbag. One 4k texture. 21,334 verts. Image size 2048; Texel density: 1m covers 2599.84 pixels. I was not really crazy about technical side things, like squeezing UV to get more pixels and so on. Project was done during my spare time so my main goal was to get unique looking textures, try new texturing tricks and just enjoy the process.